Searching the origins, teaching the future

Searching the origins, Teaching the future

I am a fourth-year PhD candidate specializing in Medieval Studies in the French and Italian Department. My research explores the perception of Hell and the relationship between the medieval community and its literary object. Coming from the field of Astro

Baluze 760, 1201-1300 source Gallica

physics, I was a computer programmer for 15 years in my own international consulting company. After having researched the origins of the universe, I seek the roots of the European culture using its amazing body of literature (mostly from England, France, Germany, Ireland, Italy and Spain) and reconcile my passion for languages, my fascination for old manuscripts (transcription, deciphering, decoding) with an immoderate attraction for technologies.

I teach French Literature and Culture in the French Italian Dept at CU.

I teach Astrophysics for the Center of Applied  Research and Climatology at Birkam.

About Juliette Bourdier

French stuff for education View all posts by Juliette Bourdier

4 responses to “Searching the origins, teaching the future

  • Juliette Bourdier

    Tools to Teach in Foreign Language
    June 29th, 2010
    Goto comments

    Searching for innovative ways to teach and share technological skills, ALTEC (the Anderson Language Technology Center) organized its annual ‘Language and Technology Share Fair’ on April 16th. Teachers and instructors from different languages departments spoke about the technologies they are using in their classrooms to assist learning and sharing among students.

    The following highlights the CU foreign language instructors who have adopted technological tools in their classrooms and shared their insights at the Share Fair-

    The ‘digital storytelling in the language classroom’, presented by Juliette Bourdier:

    Juilette Bourdier, a GPTI teaching French, integrated the use of Ning with software called the ‘Photostory.’ This product allows students to record their voice over pictures. It enables the students to create a video with pictures that corresponds to their recorded voice. This format could be compared to an audio form of flashcards. While using this program, students are required to come up with a suitable title, introduction and an entire composition matching the selected pictures and their chosen topics in class.

  • Juliette Bourdier

    Announcing Spring 2010 ASSETT Development Awards
    May 12th, 2010
    Goto comments

    Congratulations to the members of A&S Departments and Programs who recently received ASSETT Development Awards to support their use of technology in teaching and learning. Look here over the coming semester to learn more about each of these proposals!

    Anne Costain, Professor, Political Science & Women and Gender Studies, “Bringing More Recent Women and Gender Studies Materials into the Classroom’
    Lori Emerson, Assistant Professor, English, “Request for Laptop and Software”
    John Flynt, Lecturer, Applied Mathematics, “Summer Digital Explorations: Teaching Using Technology and Participatory Labs”
    Nan Goodman, Associate Professor, English, “Projector, Laptop, Wheeled case, and Cart”
    Carmen Grace, Senior Instructor & Juliette Bourdier, GPTI, French & Italian, “Encore! Online practice to review and strengthen your French”
    Pui Fong Kan, Assistant Professor & Amy Thrasher, Clinical Assistant Professor, Speech, Language & Hearing Sciences, “Telepractice: A learning module for implementing language assessments for children”
    Elena Kostoglodova, Senior Instructor, Germanic & Slavic Lang & Lit, “CU Around the Globe Pilot Program”
    Carole McGranahan, Assistant Professor, Anthropology, “Anthropology 2.0: Creating Course Websites, Wikis, and Blogs”
    Beth Osnes, Assistant Professor, Theatre & Dance, “Empowering Women’s Voices for Change DVD”
    Ed Rivers, Professor, English, “Keeping Students on the Cutting Edge: Teaching Technology and Teaching With Technology”
    Rebecca Safran, Assistant Professor, Ecology and Evolutionary Biology, “Enhancing Sound Quality in Video Production”
    Deborah Whitehead, Assistant Professor, Religious Studies, “Multimedia Case Studies for Exploring Religious Diversity in the U.S”

    Calls for ASSETT Development Awards are posted twice a year. Members of A&S units are eligible to apply. Proposals were reviewed by a committee of chairs from each division in Arts &Sciences. For more information, please see http://assett.colorado.edu/project-portfolio#awards. The call for proposals for the next round of Development Awards will be posted at the beginning of the Fall 2010 semester.

  • Juliette Bourdier

    gamelets
    15 08 2009

    juliettePhew!! loooong day.. and two more long days to go. But quite worthwhile. So now the last session of the day at 5 pm. So here is the session I attended to end the day: Gamelets. Happy I attended it.

    Teaching Learning with Gamelets

    Juliette Bourdier. University of Colorado

    What is a gamelet and why and how to use it.

    What is a gamelet? Like an applet – it is a tool and also a toy, on a specific topic. It is intended as game design for education and could be used inside/outside the classroom [for students for example who were absent or who did not follow with you in class]. Finally who is the teacher? Many teachers think that with gamelets you lose control of the class. This is not true. You are still the boss of your class, so don’t have that fear.

    The gamelet is very small and therefore you need to be very focused and do a gamelet with a specific issue or question.

    Why use a gamelet?

    To design simulation or observation. We will put a simulation where something is happening. The students may not yet understand what is happening. He/she will notice something is happening and it is my role as teacher to help him/her understand what is happening.
    To reformulate concepts, ideas. Some students don’t understand and so we can use other things to make them understand.
    To cover the Kolb learning style inventory. Learning by producing, experimenting.
    To bring practice, repetitiveness and automatism. Students sometimes understand things but forget it the next day so repetitiveness will create automatism and that is how we learn.
    To allow learners to follow their own pace. This depends on student pace – some are faster and some are slower.
    To provide students with additional feedback and testing opportunities. Depending on whether we teach skills or fact we will be training, practicing or testing. For example what is the population of Germany? It is a fact – but if we ask which country is bigger, Germany or France, that is a skill.

    How to design a gamelet?

    First I need to know:

    What are the pre-requisite skills, facts and ideas?
    Are they real-world skills? We have to tell the students how they will use it in real life.
    Does playing the game provide extensive practice of the skill?
    Does the game include instructions or demonstrations that could help understand the skills?
    Does it make the learner aware of the skills involved in the game?
    Which important generalizations involves playing this game?
    Does this game present comparable but contrasting situations or entities?
    What proportion of the time learners spend on the game, represents processing this knowledge?

    Learning with simulations

    It is an animation with interaction. Simulation means students must interact not just watch.
    Demonstration is not simulation
    Observation can be wrongly interpreted – it is more for literature.
    Engagement is the key. It has to be fun. You can have the best program and all but it is not fun and students will say ‘we learned something but just don’t do it again’. If you want them to play it again and again and again, it means it is engaging.
    Goal tuned with difficulty levels. The levels mean whether they understood or not, and they need to pass something to move to the next. It is a reinforcement.
    Partial reinforcement.
    Progress toward the goal
    Balance between chance and skill

    Viewing some games:

    Agent sheets:

    http://www.agentsheets.com/index.html

    Has been created for teachers so any teacher can use it and they have plenty of support for teachers.

    Scalable game design: wiki to help in the creation of gamelets.

    Phet: the moving man: interactive simulations especially for math and physics

    http://phet.colorado.edu/simulations/sims.php?sim=The_Moving_Man

    http://hakawitech.wordpress.com/2009/08/15/gamelets/

  • Juliette Bourdier

    MERLOT Conference 2009 – San Jose
    Gaming in a Standards-based World
    Posted in Conference Info by Dorothy Fuller on August 11, 2009

    rubyshoes2

    I’m almost packed and ready to fly to San Jose for the MERLOT International Conference, 2009. I can’t wait! Looking over the program I recognize the lady in a shoe boutique feeling: So many wonderful things to try! So many choices to make! But Midwestern practicality is strong, and I find that my choices run to searching out items that will support both my teaching needs and my techno desires.

    In my teaching world I, along with many of my colleagues, feel squeezed between the requirements of standards-based teaching and the growing demand to retool courses with more technology and greater levels of learner interactivity. In that environment, I found myself scanning the program for games and simulations that merge leadership theory with personal practice. It didn’t take me long to find an exquisite pair.

    Juliette Bourdier is offering “Teaching/Learning with Gamelets” on Friday afternoon, 5:30 – 6:00 in the Monterey Room. This presentation focuses on the development of simulations that help learners generalize their knowledge, skills and concepts from the classroom to their positions and responsibilities in the world of work.

    On Sunday morning, 11:30 – 12:00, In “Got Game? Serious Games for Education,” Jeff Borden will be inviting all who come to the Carmel Room to participate in a game of educational clue so that we can gain first hand experience in how a game can be designed and integrated into the curriculum to meet learning outcomes and content objectives.

    Wow, what a deal! Classy and practical all at the same time! I’m looking forward to seeing you there.
    Tagged with: games, MIC09, simulations

    http://merlotconf.wordpress.com/2009/08/11/gaming-in-a-standards-based-world/

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